A stealth puzzle game that lets you rewire its levels to trick people.

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Out now! $10!


Windows, Mac and Linux.


Tell us about it! Literally do tell us about it, or nothing will happen.

Yes, You Can Monetise Videos You Make Of This Game

Here's the formal permission bit.



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Find out when I release a new game, and when there are opportunities to test them.




Tom Francis

Character/Level Art

John Roberts

Background Art

Fabian van Dommelen

Mission Music

Ryan Ike

Title Music

John Robert Matz

Menu Music

Francisco Cerda


By Tom Francis. Uses Adaptive Images by Matt Wilcox.

Gunpoint Is Out!

After three years of working in my weekends, Gunpoint is out! Try it first, then if it works OK and you like it, buy it below!


What are these fancy editions?

They’re fancy! You can get all three from Steam or from here, and you can upgrade to any of them later. Here are the details!

Gunpoint: Special Edition
  • Gunpoint: a 2D stealth game about rewiring things and punching people.
  • The Soundtrack: includes all of the game’s noir-inspired spy music in high quality MP3 format.
  • Developer Commentary: when enabled, you’ll find little sprites of Gunpoint’s developers on every mission. Talk to us to hear a little about our thinking behind the design (Tom), the art (John), and the music (Ryan). Caution: shooting a developer while he’s talking ends his current commentary track. This kills the developer.

Gunpoint: Exclusive Edition
  • Gunpoint: a 2D stealth game about rewiring things and punching people.
  • The Soundtrack: includes all of the game’s noir-inspired spy music in high quality MP3 format.
  • Developer Commentary: when enabled, you’ll find little sprites of Gunpoint’s developers on every mission. Talk to us to hear a little about our thinking behind the design (Tom), the art (John), and the music (Ryan). Caution: shooting a developer while he’s talking ends his current commentary track. This kills the developer.
  • The Making Of Gunpoint: a 40-minute video feature taking you through how Gunpoint developed from a one-room test game to what you play today. Featuring Gunpoint’s designer playing his earliest prototypes for the first time since they were made, to great personal embarrassment and shame.
  • The Prototype Pack (Windows only): play snapshots of Gunpoint’s development at 9 different stages, including cartoony programmer art, the first conception of the hacking system, many scrapped levels, and overpowered gadgets we later cut. For hopefully obvious reasons, we can’t give technical support for these.
  • 4 Exclusive Tracks: bonus pieces produced specially by Gunpoint’s composers for this edition, mixing the game’s noir style with electronic influences. Since they’re not used as background music in the game, our composers took the chance to be more adventurous with these tracks.
  • The Secret Beta Access List (Windows only): adds an option in the game menu to sign up to our Secret Beta Access List. If and when future Suspicious Developments games are developed, we’ll sometimes give secret beta versions only to the members of this list.

Special Edition Extras

If you already have the base game, you can buy the extras from these editions separately:

Exclusive Edition Extras

Note! The Exclusive Extras don’t include the Special Extras, they’re separate.

Have some facts!

  • The main story takes most people about 3 hours to play through once.
  • You can replay any mission you’ve already completed with whatever gadgets you currently have, to try to earn different ratings for avoiding violence, kills, noise, witnesses, etc.
  • All editions come with the level editor, which is now integrated with the Steam Workshop if you’re playing on Steam.

Thanks so much to everyone who’s already bought it. I have been hurled across the room by your generosity, crushed against the wall by your enthusiasm, and stamped into a broken heap by your support. It’s the good kind of heap.

Jakub: Congrats! I've been reading your DevBlog for a while and it must feel great to finally reach this point :) I only just announced a release date for my own game as well (Postmortem: so seeing a fellow indie dev's project come to fruition is so inspirational :D

Mark: Great game, but too short!
Maybe you could add a place here with user-created levels?

PS! - playing it in Ubuntu-linux under wine and it works like a charm!

peep911: meow

peep911: Now if this only had multiplayer...

Andrei: Congratulations on a great game and greetings from Ia?i, Romania! Keep up the good work!

w0rp: Congrats on finishing your game! You have my moral and financial support. This makes me feel like actually working on my own game a little more.

Chris: Hi, I've got the special edition on steam - is there any way to upgrade to some of the specialer editions?

frankwillaims: Fantastic dude. Long time fan here, so happy you finished this. Just played through it all the way, it's great. I really hope you actually make enough money to become a game designer or something similar - you're probably my favorite games journalist ever and you have a really good insight into how games work, and what makes them good instead of bad. That outside perspective is something quite a few developers lack, and sometimes it shows. Best of luck dude, hope this really takes off!

CampbellP: Great game, I love it. For some reasons I can't replay the levels i have beaten. Am I doing it wrong? If so, how do I do it properly?

L4R63N7: Excellent Game! I've been looking forward to it for a long time now. I knew it would be awesome and you did not disappoint. It is a bit short, but I have a feeling the level editor will make up for that. A section on the site for user made levels would be great. I can't wait to see what else you may have planned for the future.

Jabberwok: Incredible job on the trailer. I'm even more excited for an eventual Mac release.

Dave: Just finished this today, fantastic game, thank you

Curing GameDev blues - the other Dev Blogs that inspire me | Koobazaur's Domain: [...] Francis (Pentadact) – a PCGamer journalist that just released his own first game Gunpoint! Congrats Tom, reading (and watching) through your struggles and finally seeing you make the [...]

Anonymous: p

Jesus: This was an extremely fun game it was clever, witty, and amusing. My only problem was.... It was waaaay too short. Maybe some DLC or a sequel? Good job on it anyway.

(Also, in my opinion too overpriced for something too short. Don't get mad.)

Jason L: Shrug. You were advised of its length before you put your money down. Perhaps you can''t read.

I'm holding off on any bug reports and suggestions for improvement until a proper tracker or forum happens, not least because you probably already know about anything I've thought of. I will put down one thing: either the post-mission money bar is a bizarre design misstep or I don't understand it at all. Horizontal bars - as with the rest on that screen - usually represent an optimization situation, to be filled or emptied. In addition, bars of any kind - as with the rest on that screen - almost invariably represent some metric you can affect. You can't optimise your pay on a mission because you can't affect it in any way, per the tooltip. It communicates a lot of false implication for very little actual information; I'd either cut it entirely or replace it with an addition equation.

Justin: i recomended this game to all my friends and i dont even own it... cuz im a mac which makes me sad but i thot hey ill let my frends enjoy the shear awesomeness

ciw1973: Really wanted to play this, but I'm only run Mac and Linux boxes these days, so I bought it anyway, and I can confirm that it installed and seems to works absolutely fine on Linux under Wine.

Jake: I just bought this on the strength of the demo, but I nearly gave up from the hassle - the demo redirected me to steam with the 'buy game' link, but Steam failed to take my PayPal payment three times and it took almost as long to even get to the point where I could write them a support request as it did to make those three attempts.

The link on your site worked first time, of course - after I went looking for it! Is there any reason not to direct people to that from in-game instead of Steam?

GUNnibal: Bought the game on Steam, enjoying the hell out of it. You, guys, are awesome!

Your newly acquired Russian fan

P.S. You can thank Tim Buckley (http://www.cad-comic... ...603/#n2465) for mentioning it, I'd have probably missed the game otherwise.

LeyendaV: Bought the Exclusive Edition on Steam, worth every cent. Can't wait for your new projects!

Keep working guys, you made a truly amazing job!

Breegull: Really fun game! The levels are puzzling yet not a stupid amount that you have to rip your face off. The game play is simple and fun. The humour was pretty damn funny. Loved it!

Cameron: Hi, I bought this game off of steam and at first it wasn't looking good because it crashed upon start up. Then I downloaded the no music beta but then there was no music which I would assume took a big part out of the game. Then I beat the game very quickly with little difficulty. After that I went to the steam workshop and tried downloaded some user made levels but they never showed up after I subscribed to them please try to help me with this problem.

Adnan: Awesome game!
And now, has support Steam Workshop!!

Not you: I like this game and I got the exclusive edition for about 4 quid too!

Tom Francis: Hey Cameron! If you haven't already, could you e-mail with as much info about your computer's specs and the original crashing problem?

The 'no music' beta is an older version of the game from before we had Steam Workshop support, so that'll be why the maps aren't showing up. It's useful to know that it works for you, but hopefully we should be able to get the current version of the game working for you too!

john: if there was a place to rate it I would give it a +10

Cleverness: Finished the game, really enjoyed it! Wish it was longer or had more missions to do after the main story as its very fun to play and the music is great, but for the price on the Steam sale I can't really complain, got alot of bang for those bucks. Enjoyed myself and look forward to whatever possible future projects you may be working on!

pol2381: hi ? have bought this game in a Bundle offer but I never can play it because the game crashes. Can you help me with that? there is a mail where I can send you the screen error?. I just try to uninstall and install again but crashes anyway.


Mateus Reze: Hey! I'm having a little problem with Steam Achievements... It says Gunpoint has 42 achievements, but only 35 are shown.
Is that a common issue? Is that a Steam issue? I NEED ANSWERS
(By the way, your game probably is the best game i've played this year)

TomSka: Best strategy game ever

Crown.Clown: SOOOOO AMAAAAZINGGGGGGG........... I WANT MOREEEEEE...... please :P

AgentNick58: I love this game! I have played it over 100 times since the game was released. Thank you for making this awesome game!

Dan Kingsley: Hello,
I am Dan Kingsley, curator at is a digital distribution platform of pc, mac and linux games. We aim to bridge the huge gap in the gaming sphere and help indie developers in promoting their fresh, exciting ideas to our subscribed gamers around the world. We showcase the uniqueness of your game and you not only gain increased exposure but also extra sales revenue.

We would like your game - Gunpoint as final indie stealth game in our upcoming Christmas steam bundle of 8 games.
The games in this bundle already includes Onyx, running with rifles and Rogue Legacy to name a few.
You will receive 7% commission per bundle sold at average $5.
Our last bundle was a huge success(Icedrift ) with over 2000 keys distributed and If you're interested, I'll like to better discuss bundle details with you.

Daniel Kingsley

Michael: Hey guys! I love the game and the art for it. I'm currently getting a Pixel Art Web Gallery up on our site and I would love to get some submissions from your artists. I've been contacting different Pixel Artist from around the industry to get a nice mix and spot light the art behind the games. Good luck on future projects and I look forward to hearing from you.

Thank you for your time,

Michael of PixelFAQ

Giuseppe: Hello I'm Pepo i want to promote your game in a youtube Drawing contest , i'm an Italian gamer with 475.550 subscribers i liked and considered fun to play Gunpoint , i would like to make a contest that will end after 1 month , i want there to be 5 winners (for the top 5) and then 2 winners based on how much that 2 people are active on the channel. I hope you like the idea

Best of lucks, Giuseppe

wolficethorn: I have bought this on a different computer, not on steam but on this website. Is there another way to get it back or do I have to rebuy the game :(

Jason L: Look in your email that you bought it with. You'll have received a message from Humble Store when you bought it. The link in that message stays good; go to it again to redownload or get updated versions.

Vladimir Kataev: Would it be possible if I could change Conway's secret Blog? I may wish to re-make it, or clear my slate altogether

Benjamin: Awesome game, i just finished and i think that the gamplay mechanics are awesome, and the art its really pretty :)

Thomas: My GunPoint isn't working will someone please tell me why all it says is Gunpoint.exe has stopped working before it has even finished loading up the titles is someone could tell me why that would be great thanks

Jason L: Right above the comment box: 'Gunpoint problems? Don't post them here!...Email tech support.'

Anonymous: wat doez dis buttun doo?

(ps, I lOves game)

CALTROPS » Blog Archive » The Top 50 Non-Art Indie Games: […] 27. Gunpoint […]

Chris: Who do I get in contact with about a refund. I don't really fancy keeping the game as I don't have enough time to play it and I'm finding the technical too much of an issue to deal with. Sorry to be a miserable customer.

Chris: Never mind. I've figured it out. Thank you for your time.

Loco Mapache: Hello,
I have a Youtube channel with 10K Subscribers and I?ll be very happy for try Gunpoint if you can give me a key I?ll help you to promote the game a bit!

Here you have my channel:

Have a nice day! :)

AverageJas: Only just got around to playing this. Congrats on a very innovative and enjoyable game with a great sense of humour. Watched your episode on Super Game Jam...was interesting to see your creative process at work. All the best.

Patrick S: this game is so great. being a fan of jazz i especially went for the soundtrack. the shift in music from regular to crosslink usage is great as well. I happily spent the money on the exclusive edition especially with the discounted price. the dialogue is well done and funny too.

TimTam: Great game! I started earlier this afternoon and finished it in one sitting; very addictive. I agree it's on the short side but at least it's very replayable and the level editor is nice a nice touch. Thanks and well done!

Axem Black: Hey, saw some development for gunpoint a while back and then finally bought the game on steam recently. Finished the game and I really enjoyed it. I wish it was longer, but I believe it's much better to have a game leaving you wanting more than killing it with unnecessary elements or sequels.

I loved all elements, the gameplay, the plot and unique story telling elements, loved the pixel art and the wonderful city drops. And the music was such an incredible atmosphere. The differences between the regular and crosslink songs were really well done.

I got the special edition with the soundtrack and the developer commentary. It was a really good experience and I wanted to say that playing through it and then hearing about the experience of making it through the commentary has kind of reignited my dream of working on games myself, and that most of all is what I want to thank you for.

If this is too long and you have to delete it, that's fine but please tell me where I can post it/e-mail this message so the whole team gets my thanks for a great experience.

EgyptSynapse: A few bugs: On the mac version, the Iphone dialog before levels isn't showing up. The music is also absent.
Sometimes enemies shoot me through windows without the window breaking.

REVIEW – RONIN | Crew's Log: […] around like Spiderman in a motorcycle helmet. You’ll crash through windows, similar in concept to GUNPOINT (which the game closely resembles – honestly thought it was made by Tom Francis.) and slip […]

Max: Well, I played this game shortly after it's release, and if your next game is anywhere close to being as good, I will pay twice as much as I did for this.

Ronin Review - Nerd Rock from the Sun: […] press, you control the arc of the jump and your eventual landing point – similar to how Gunpoint’s jumping worked, and not the only similarity. It’s a jarring mechanic if unexpected, only made […]

Anonymous: Hi, I'm Lo?c ,
PR and community management for
I'm contacting you because i would like to organise video test and review on my website (
and if it's possible make contest to win code for downloading your game. Let me know if you can send me a code for making a 'Review and more"
and then i will proposed a contest with other keys. do you have keys at you disposal to make it possible ?

Best regard,
Lo?c Menendez

005: 00000000000000000000000000000000)

Gunpoint problem?

Don't post them here, I'm a useless idiot! E-mail tech support with as much detail about your system and the problem as possible, and they can actually do something.


There's a page about the games I've worked on, what I use to make them, and what platforms they're coming to.


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